Wednesday, 23 February 2011

Learn How to Play Backgammon Online


Backgammon is the oldest game known and it is very popular all around the world. In the past you needed a board, dice and gammons. And something else of course - two players sitting and playing against each other. Today, with the development of the internet you no longer need the other player to sit in front of you, he can be playing from the other side of the world, and you can even play against the computer.
Why play on the internet if you can play with a real board and dice? First of all, it doesn't have to replace each other; actually most of the best online players keep playing the real game. The internet can't really replace the feeling of throwing thedice or seeing your opponent's face as you throw yet another double, but the internet can give you what internet gives best- online backgammon, 24 hours a day, without the time being wasted on arranging the game and without thinking where to put the backgammon board when your boss sees you.

CRUEL SOLITAIRE STRATEGY...


Understanding how the redeal works is the key to doing well in Cruel Solitaire. You should focus on only redealing when you have to. The more you play, the more you'll start to discover certain patterns that occur when you redeal. (HINT: A Card on top will stay on top, if all the stacks to the left of it have 4 cards). Once you understand these patterns, you will be able to have control over which cards will shuffle around when you redeal. When you get to this stage of understanding, winning cruel solitaire becomes much easier... just focus on moving the rightmost cards to the talon first, and try and leave some leftmost cards in reserve for when you run out of moves.
The best case scenario for this is to have a 2 at the top leftmost column. If this happens, don't move the 2 to the talon, until you have exhausted all other moves and redeals. If you play solitaire, and you would like to try a different game for a change, then give Cruel Solitaire a go... I'm sure you'll find it a lot of fun!

REDEALING IN CRUEL SOLITAIRE...

The talon in Cruel Solitaire is unlike the talon in other solitaire games. It doesn't actually deal out any more cards. Instead, it redeals the cards in the manoeuvre stacks, so that each stack has 4 cards. The order of the cards stays the same, starting at the leftmost stack, with the bottom cards on a stack going to the top of the next stack.

The aim of cruel solitaire

is to build 4 ascending suit sequences in the foundation zone. The opening tableau is made up of 4 foundation stacks (Each containing an Ace), a talon, and 12 manoeuvre stacks, each containing 4 cards. You can move cards in the foundation stack onto cards of the same suit, and one more in rank. For example, you can move a 3 of Clubs onto a 4 of Clubs, or a Queen of Hearts onto a King of Hearts, and a 2 of Spades onto a 3 of Spades.

New Farmville Recycle and Move Tools Added

Zynga has revamped the way in which you can move objects around on your farm in Farmville. They have added two new tools for users to use, the Recycle Tool and the Move Tool. The new tools will allow Farmville players to save time and effort when moving items around and decorating their farms in Farmville.
The explanation for the new Recycle tool is pretty straightforward and to the point. Instead of having to click on an object, then select sell item, you can simply select the Recycle tool and click one time on the object or decoration that you are wanting to sell.

The Move tool simplifies the tasks of moving things around on your farm. Before you had to click on an item, select move or rotate, move it where you wanted, and click again to place it. Now you can simply select the move tool, click the item you wish to move and click again to place it. After you first click on an item and you wish to rotate it, all you have to do is press the spacebar.

To the dismay of many Farmville players, any of the buildings and decorations that couldn't be rotated before still cannot be rotated. I know many of us want Zynga to fix it to where buildings can be rotated to make it easier and look more authentic when we layout and decorate our farms.

To summarize, the new tools simply make the process of moving and deleting objects more time friendly and will keep players of Farmville from clicking so much to just do a simple move or delete task. Personally, I think they will make it easier to move things around but I still wish they would fix it to where you can rotate buildings and other objects that you currently can't rotate.

Trinity starts out exceedingly easy. You may go a dozen or more hours before you have to quaff your first health potion, and in that time you feel like a medieval badass as you introduce a host of mythical beasts to your tasty steel. This slow introduction into the game's world does a great job of immersing you in the mechanics so you never feel overwhelmed. There are dozens of different moves to unlock and hundreds of enemies, and figuring out the timing of combat and how to string moves together takes a few hours of happy hunting. Unfortunately, those practice hours drag on for too long, and it can be easy to lose focus after cutting down another siren without breaking a sweat. If you crave challenge, you have to brave many punishment-free hours, so be prepared for an extended tutorial before the training wheels come off. The early hours also suffer from a lack of variety. There are only six or so different locales open, and you repeatedly enter these areas to embark on new quests. Granted, you often explore different sections within these environments, but that's not enough to make these missions feel unique. The early hours of Trinity are easy and repetitive, and though they do a fine job of slowly teaching you the ins and outs of this universe, it takes too long for things to open up.
Eventually, the difficulty ramps up. There is a great mix of docile and nasty creatures throughout most of the adventure that balances the sadistic joy of massacring virtually helpless foes with the champion's thrill of dispatching a worthy opponent. A pack of wolves may emerge from the distance, and you'll belt out a laugh of superiority. It takes only a few fire spells to put these doggies to bed, after all. But when you come closer, you see that a king snail is in their midst, a formidable opponent even alone. It's times like this that Trinity really shines. Lock on to the king snail to make sure he's in your sights at all times, and then set out for the wolves. Get to work killing those pups while keeping out of reach of that surprisingly fast mollusk, and you can build up your combo meter. When you hear the chime notifying you that the meter is full, you rush at that darn snail and unleash a three-pronged attack that stuns it. Diverting your attention between a host of enemies with varying strengths and weaknesses keeps you engaged in battle, and the healthy variety keeps you on your toes.

Nothing to do aside from fight Verbose, uninteresting story Easy introductory hours last too long.

A trio of would-be heroes enter a clearing in a burned-down forest. They come to a sudden stop, unsheathe their weapons, and take a deep breath. A troll stands before them. He stares down at the miniscule pests who dare enter his home. The guttural roar he unleashes would turn a ghost white, but it's the oversized club in his hands that proves his bite is what you should really fear. It's covered with the remains of the last living things that dared to challenge him. This is an image that has been reproduced in countless games before. Trinity: Souls of Zill O'll has no interest in subverting how this classic battle unfolds, instead ensuring the game's traditional take on hack-and-slash role-playing excels at its most basic elements. There isn't much to this expansive adventure other than unending bouts of combat, and that repetition can make you pine for gameplay diversions and a story that demands your attention. But it's hard to care about much else when you're engaged in mortal combat against another fabled beast. Trinity: Souls of Zill O'll offers such varied and satisfying combat that it's easy to lose dozens of hours while you cleanse the world of evil.