Wednesday, 23 February 2011


Trinity starts out exceedingly easy. You may go a dozen or more hours before you have to quaff your first health potion, and in that time you feel like a medieval badass as you introduce a host of mythical beasts to your tasty steel. This slow introduction into the game's world does a great job of immersing you in the mechanics so you never feel overwhelmed. There are dozens of different moves to unlock and hundreds of enemies, and figuring out the timing of combat and how to string moves together takes a few hours of happy hunting. Unfortunately, those practice hours drag on for too long, and it can be easy to lose focus after cutting down another siren without breaking a sweat. If you crave challenge, you have to brave many punishment-free hours, so be prepared for an extended tutorial before the training wheels come off. The early hours also suffer from a lack of variety. There are only six or so different locales open, and you repeatedly enter these areas to embark on new quests. Granted, you often explore different sections within these environments, but that's not enough to make these missions feel unique. The early hours of Trinity are easy and repetitive, and though they do a fine job of slowly teaching you the ins and outs of this universe, it takes too long for things to open up.
Eventually, the difficulty ramps up. There is a great mix of docile and nasty creatures throughout most of the adventure that balances the sadistic joy of massacring virtually helpless foes with the champion's thrill of dispatching a worthy opponent. A pack of wolves may emerge from the distance, and you'll belt out a laugh of superiority. It takes only a few fire spells to put these doggies to bed, after all. But when you come closer, you see that a king snail is in their midst, a formidable opponent even alone. It's times like this that Trinity really shines. Lock on to the king snail to make sure he's in your sights at all times, and then set out for the wolves. Get to work killing those pups while keeping out of reach of that surprisingly fast mollusk, and you can build up your combo meter. When you hear the chime notifying you that the meter is full, you rush at that darn snail and unleash a three-pronged attack that stuns it. Diverting your attention between a host of enemies with varying strengths and weaknesses keeps you engaged in battle, and the healthy variety keeps you on your toes.

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